Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Nearly killed. Owe 35,000 for medical bills. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A sudden war destroys Albertha Williamson's trade routes and contacts, forcing Albertha Williamson to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scholar (Scientist). |
3 |
28 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Make a breakthrough in Albertha Williamson's field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Entangled in a bureaucratic or legal morass that distracts Albertha Williamson from Albertha Williamson's work. |