Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Refuse to abuse Alexa Moore's position for profit. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
23 |
Become deeply involved in politics on Alexa Moore's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
27 |
Alexa Moore manipulate and charm Alexa Moore's way through high society. Gain a Rival and an Ally. |
3 |
30 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
33 |
Alexa Moore efforts do not go unnoticed by the Imperium. |
4 |
34 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Alexa Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alexa Moore fail to help. Gain an Enemy. |
6 |
37 |
Alexa Moore have no idea what happened to Alexa Moore – they found Alexa Moore's ship drifting on the fringes of friendly space. |