Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A police detective or rival criminal forces Alice Soto to flee and vows to hunt Alice Soto down. Gain an Enemy. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
During a battle, defeat or victory depends on Alice Soto's actions. The ship suffers severe damage and Alice Soto is blamed for the disaster. Alice Soto is court - martialled and discharged. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Survived a risky adventure but gained nothing. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Find Ancient Technology. |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Alice Soto do not know what happened to Alice Soto. There is a gap in Alice Soto's memory. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |