Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Almira Norman spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
28 |
Almira Norman spend months in the dangerous criminal underworld. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
A job goes wrong, forcing Almira Norman to flee off-planet. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Explorer). |
6 |
38 |
Almira Norman have no idea what happened to Almira Norman – they found Almira Norman's ship drifting on the fringes of friendly space. |