Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Victim of a crime |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Nearly killed. Owe 5,000 for medical bills. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Alvina Cochran's Contacts or Allies betrays Alvina Cochran, ending Alvina Cochran's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scout (Courier). |
6 |
38 |
Alvina Cochran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alvina Cochran fail to help. Gain an Enemy. |
6 |
38 |
Alvina Cochran inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |