Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Smuggle illegal items onto a planet. |
3 |
34 |
Forced to muster out. |
4 |
34 |
Became a Rogue (Thief). |
4 |
38 |
Crime pays off. Gain victim as Enemy. |