Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Amy Egerton's life into chaos, forcing Amy Egerton to leave the planet. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Psychologically damaged by Amy Egerton's time in the scouts. |
3 |
22 |
Failed to qualify for Free Trader (Merchant). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Continued as Scout (Courier). |
3 |
23 |
Amy Egerton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Amy Egerton fail to help. Gain an Enemy. |
3 |
23 |
Amy Egerton's ship is damaged, and Amy Egerton have to hitch-hike Amy Egerton's way back across the stars to the nearest scout base. |
3 |
23 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
26 |
Voluntarily left Courier |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Severely injured. Owe 12,500 for medical bills. |
5 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
32 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
34 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
34 |
Continued as Noble (Administrator). |
6 |
35 |
Inherit a gift from a rich relative. |