Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Amy Hicks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Amy Hicks fail to help. Gain an Enemy. |
1 |
22 |
Amy Hicks have no idea what happened to Amy Hicks – they found Amy Hicks's ship drifting on the fringes of friendly space. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Amy Hicks's Contacts or Allies betrays Amy Hicks, ending Amy Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
28 |
Refused to criticise a questionable political leader on Amy Hicks's homeworld. |
3 |
28 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
28 |
Continued as Entertainer (Journalist). |
4 |
32 |
Invited to take part in a controversial event or exhibition that injures Amy Hicks's social standing. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Switched to Entertainer (Performer). |
6 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |