Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Broker). |
2 |
28 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
3 |
28 |
Became a Citizen (Worker). |
3 |
30 |
Andrea Hooligan learn something Andrea Hooligan should not have – a corporate secret, a political scandal – which Andrea Hooligan can profit from illegally. |
4 |
32 |
Voluntarily left Worker |
4 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
A sudden war destroys Andrea Hooligan's trade routes and contacts, forcing Andrea Hooligan to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Andrea Hooligan's scout ship. |