Anita Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 41 F 5 (-1) 4 (-1) 6 (0) 7 (0) 9 (1) 7 (0)546797
Adulterer, Afraid Of Commitment, Giving
 
Skills
Admin 0
Art (Creative) 0
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive (Mole) 1
Engineer 0
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Melee (Blade) 1
Persuade 1
Profession (Worker) 0
Recon 1
Science (Social Sciences/Psychology) 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Agent Law Enforcement Corporal12
Scout Explorer 01
Citizen Worker 12
 
Name Type Affinity Enmity Power Influence Species
Herman McNab Rival 0 2 0 1 Suerrat (M/19)
Charlie Watts Contact 1 1 2 6 Suerrat (M/17)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 22 Anita Dickman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 22 Failed to qualify for Courier (Scout).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 26 Anita Dickman went above and beyond the call of duty.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 27 Given specialist training in vehicles.
3 30 Forced to muster out.
4 30 Became a Scout (Explorer).
4 33 Anita Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 33 Became a Citizen (Worker).
5 36 Political upheaval strikes Anita Dickman's homeworld, and Anita Dickman is caught up in the revolution.
5 37 Promoted to Citizen (Worker) rank 1.
6 37 Continued as Citizen (Worker).
6 40 Anita Dickman learn something Anita Dickman should not have – a corporate secret, a political scandal – which Anita Dickman can profit from illegally.
6 40 Gain a criminal contact.
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