Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Anita Dickman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Anita Dickman went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Anita Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Became a Citizen (Worker). |
5 |
36 |
Political upheaval strikes Anita Dickman's homeworld, and Anita Dickman is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Anita Dickman learn something Anita Dickman should not have – a corporate secret, a political scandal – which Anita Dickman can profit from illegally. |
6 |
40 |
Gain a criminal contact. |