Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Anna Day far from home. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Explorer). |
6 |
36 |
Psychologically damaged by Anna Day's time in the scouts. |
7 |
36 |
Became a Rogue (Enforcer). |
7 |
37 |
A job goes wrong, forcing Anna Day to flee off-planet. |
8 |
37 |
Failed to qualify for Journalist (Entertainer). |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |