Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Annie Cheyne commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Arrested |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
27 |
Hire a new lawyer. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Annie Cheyne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Artist (Entertainer). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
33 |
Became a Merchant (Broker). |
6 |
34 |
Make an unexpected connection outside Annie Cheyne's normal circles. Gain a Contact. |
7 |
37 |
Voluntarily left Broker |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |