Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Uncover a major conspiracy against Ara Matthews's employers. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Nearly killed. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
29 |
Opponents of Ara Matthews's belief system ambush Ara Matthews. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
29 |
Became a Scout (Explorer). |
5 |
30 |
Ara Matthews's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
34 |
Attacked by enemies and injured. |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Gain Enemy if Ara Matthews don't already have one. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
38 |
Ara Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |