Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong; Arrie Beale and several others are captured and mistreated by the enemy. Gain Arrie Beale's jailer as an Enemy. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Attacked by enemies and injured. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Gain Enemy if Arrie Beale don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies that Arrie Beale easily defeat. |
3 |
26 |
Gain Enemy if Arrie Beale don't already have one. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Arrie Beale's Contacts or Allies betrays Arrie Beale, ending Arrie Beale's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Worker (Citizen). |
5 |
29 |
Switched to Drifter (Barbarian). |
5 |
33 |
Drafted into Law Enforcement |
6 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Befriended by a senior agent. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
37 |
Continued as Agent (Law Enforcement). |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
41 |
Forced to muster out. |