Artie Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 41 F 6 (0) 7 (0) 6 (0) 5 (-1) 10 (1) 9 (1)6765A9
Stoic
 
Skills
Admin 1
Broker 0
Drive 0
Electronics 0
Gambler 1
Melee (Unarmed) 1
Persuade 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman02
Scout Explorer 01
Drifter Wanderer 12
 
Name Type Affinity Enmity Power Influence Species
Jossie McNamara Enemy 0 2 1 0 Ronnin (F/75)
Jossie McNamara is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2 22 Continued as Merchant (Merchant Marine).
2 23 Risk Artie Fabble's fortune on a possibility lucrative deal and win.
2 26 Forced to muster out.
3 26 Became a Scout (Explorer).
3 27 Artie Fabble's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
4 30 Failed to qualify for Merchant Marine (Merchant).
4 30 Became a Drifter (Wanderer).
4 34 Attacked by enemies that Artie Fabble easily defeat.
4 34 Gain Enemy if Artie Fabble don't already have one.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Continued as Drifter (Wanderer).
5 38 Artie Fabble do not know what happened to Artie Fabble. There is a gap in Artie Fabble's memory.
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