Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Risk Artie Fabble's fortune on a possibility lucrative deal and win. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Explorer). |
3 |
27 |
Artie Fabble's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Attacked by enemies that Artie Fabble easily defeat. |
4 |
34 |
Gain Enemy if Artie Fabble don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Artie Fabble do not know what happened to Artie Fabble. There is a gap in Artie Fabble's memory. |