Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Moved to a new world. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Arvilla Tow join a gambling circle on board. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Arvilla Tow is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Arvilla Tow as an Enemy. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
A notable academic consults with Arvilla Tow about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Arvilla Tow accepted an offer of inducements to betray Arvilla Tow's faith. Gain 340,000 in cash. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |