Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Audrey McDonaugh to flee and vows to hunt Audrey McDonaugh down. Gain an Enemy. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Attempted a risky adventure and was injured. |
3 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Attacked by enemies that Audrey McDonaugh easily defeat. |
5 |
33 |
Gain Enemy if Audrey McDonaugh don't already have one. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |