Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Aurora Carr's ship is damaged, and Aurora Carr have to hitch-hike Aurora Carr's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Severely injured. |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
25 |
Aurora Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Failed to qualify for Enforcer (Rogue). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Betrayed by a friend. One of Aurora Carr's Contacts or Allies betrays Aurora Carr, ending Aurora Carr's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Scout (Courier) with previous rank. |
6 |
34 |
Spend several years jumping from world to world in Aurora Carr's scout ship. |
7 |
37 |
Continued as Scout (Courier). |
7 |
40 |
Spend several years jumping from world to world in Aurora Carr's scout ship. |