Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Avery Fitzsimons's actions. Avery Fitzsimons actions lead to an honorabe discharge. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Avery Fitzsimons have been following false teachings! |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
34 |
Find valuable salvage. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Avery Fitzsimons's Contacts or Allies betrays Avery Fitzsimons, ending Avery Fitzsimons's career. That Contact or Ally becomes a Rival or Enemy. |