Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Avery West's business expands, Avery West's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
31 |
Became a Scholar (Field Researcher). |
5 |
32 |
A disaster leaves several injured, and others blame Avery West, forcing Avery West to leave Avery West's career. Gain a Rival. |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
34 |
Avery West is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
34 |
Switched to Citizen (Colonist). |
7 |
38 |
A revolution, attack or other unusual event throws Avery West's life into chaos, forcing Avery West to leave the planet. |