Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Risk Becky Clements's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Becky Clements's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Lost eye or limb. Owe 1,250 for medical bills. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Becky Clements come into conflict with a splinter group Becky Clements's own religion which maintains Becky Clements's version is the wrong one. Gain 2 Rivals. |