Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Betrayed by a friend. One of Becky Dixon's Contacts or Allies betrays Becky Dixon, ending Becky Dixon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Becky Dixon's business or ship thrives. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Make an unexpected connection outside Becky Dixon's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Merchant Marine). |