Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Bell Steward is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Continued as Navy (Line/Crew). |
3 |
25 |
Bell Steward is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
25 |
Became a Scholar (Physician). |
4 |
27 |
Work leads to a considerable breakthrough. |
4 |
29 |
Promoted to Scholar (Physician) rank 1. |
5 |
29 |
Continued as Scholar (Physician). |
5 |
31 |
Make a breakthrough in Bell Steward's field. |
6 |
33 |
Voluntarily left Physician |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
37 |
Bell Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
40 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |