Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
25 |
A police detective or rival criminal forces Belva Elliott to flee and vows to hunt Belva Elliott down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
27 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Belva Elliott easily defeat. |
5 |
34 |
Gain Enemy if Belva Elliott don't already have one. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Belva Elliott's Contacts or Allies betrays Belva Elliott, ending Belva Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Someone more charismatic but less devout than Belva Elliott has become Belva Elliott's superior. |