Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attacked by enemies that Berdie Holland easily defeat. |
2 |
23 |
Gain Enemy if Berdie Holland don't already have one. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
33 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Opponents of Berdie Holland's belief system ambush Berdie Holland. |
5 |
34 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was injured. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |