Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Beth Hicks is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Severely injured. Owe 10,000 for medical bills. |
3 |
25 |
Became a Navy (Line/Crew). |
3 |
29 |
Beth Hicks is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Entertainer (Journalist). |
4 |
30 |
Beth Hicks is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Failed to qualify for Broker (Merchant). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
32 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
32 |
Switched to Entertainer (Artist). |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
36 |
Betrayed by a friend. One of Beth Hicks's Contacts or Allies betrays Beth Hicks, ending Beth Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Retired. |
8 |
40 |
Gained a contact. |