Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Scarred. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Embroiled in legal trouble. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Bethel Foy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
37 |
Bethel Foy learn something Bethel Foy should not have – a corporate secret, a political scandal – which Bethel Foy can profit from illegally. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Continued as Citizen (Corporate). |
7 |
40 |
Bethel Foy befriend a superior in the corporation or the colony. |
7 |
41 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |