Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Betsy Miller's Contacts or Allies betrays Betsy Miller, ending Betsy Miller's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Gained a contact. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Betsy Miller to flee and vows to hunt Betsy Miller down. Gain an Enemy. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Betsy Miller aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
36 |
Works is especially well received and popular, making Betsy Miller a minor celebrity |
6 |
38 |
Promoted to Entertainer (Performer) rank 1. |