Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Betty Berry's job. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Amnesia. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Betty Berry's Contacts or Allies betrays Betty Berry, ending Betty Berry's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Betty Berry is rewarded for Betty Berry's diligence or cunning. |
5 |
31 |
Voluntarily left Worker |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
Risk Betty Berry's fortune on a possibility lucrative deal and win. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Risk Betty Berry's fortune on a possibility lucrative deal and win. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |