Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Billie Paul's Contacts or Allies betrays Billie Paul, ending Billie Paul's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Billie Paul's normal circles. Gain a Contact. |
3 |
23 |
Voluntarily left Broker |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
26 |
Returned to Merchant (Broker). |
4 |
28 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Became a Citizen (Colonist). |
5 |
30 |
Spent time maintaining and using heavy vehicles. |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Citizen (Colonist) rank 1. |
6 |
32 |
Continued as Citizen (Colonist). |
6 |
33 |
Billie Paul befriend a superior in the corporation or the colony. |
6 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
38 |
Spent time maintaining and using heavy vehicles. |
7 |
40 |
Promoted to Citizen (Colonist) rank 3. |