Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Birtie Forrest's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Imperial trade restrictions force Birtie Forrest out of business. |
5 |
32 |
Became a Scout (Surveyor). |
5 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Birtie Forrest foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |