Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Risk Birtie Norman's fortune on a possibility lucrative deal and win. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
28 |
Birtie Norman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
28 |
Promoted to Merchant (Broker) rank 2. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
31 |
A series of bad deals and decisions force Birtie Norman into bankruptcy. Birtie Norman salvages what Birtie Norman can. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Birtie Norman survey an alien world. |
6 |
35 |
Continued as Scout (Courier). |
6 |
39 |
Birtie Norman have no idea what happened to Birtie Norman – they found Birtie Norman's ship drifting on the fringes of friendly space. |