Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Political upheaval strikes Blanch Bramer's homeworld, and Blanch Bramer is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Blanch Bramer learn something Blanch Bramer should not have – a corporate secret, a political scandal – which Blanch Bramer can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Severely injured. Owe 2,500 for medical bills. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Blanch Bramer's ship is damaged, and Blanch Bramer have to hitch-hike Blanch Bramer's way back across the stars to the nearest scout base. |
4 |
28 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
28 |
Failed to qualify for Line/Crew (Navy). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Scout (Courier) with previous rank. |
5 |
29 |
Spend several years jumping from world to world in Blanch Bramer's scout ship. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Switched to Scout (Surveyor) with previous rank. |
6 |
36 |
Blanch Bramer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Blanch Bramer fail to help. Gain an Enemy. |
6 |
36 |
Psychologically damaged by Blanch Bramer's time in the scouts. |
6 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Failed to qualify for Explorer (Scout). |
7 |
36 |
Continued as Scout (Surveyor). |
7 |
39 |
Blanch Bramer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Blanch Bramer fail to help. Gain an Enemy. |
7 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Forced to muster out. |