Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Bridget Fletcher is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Bridget Fletcher as an Enemy. |
2 |
20 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
22 |
A police detective or rival criminal forces Bridget Fletcher to flee and vows to hunt Bridget Fletcher down. Gain an Enemy. |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Merchant (Free Trader). |
4 |
28 |
A sudden war destroys Bridget Fletcher's trade routes and contacts, forcing Bridget Fletcher to flee that region of space. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
29 |
Drafted into Law Enforcement |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
34 |
Bridget Fletcher's work ends up coming home with Bridget Fletcher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
A notable academic consults with Bridget Fletcher about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |