Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Carla Hotty's work ends up coming home with Carla Hotty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Entertainer (Artist) rank 1. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
33 |
Gain a patron in the arts. Gain an Ally |
4 |
33 |
Promoted to Entertainer (Artist) rank 2. |
5 |
33 |
Continued as Entertainer (Artist). |
5 |
36 |
Carla Hotty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was injured. |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |