Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Carmella Arthur aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Carmella Arthur's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Voluntarily left Broker |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
Carmella Arthur's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carmella Arthur fail to help. Gain an Enemy. |
3 |
25 |
Carmella Arthur inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Voluntarily left Surveyor |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Gained a contact. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Uncover a major conspiracy against Carmella Arthur's employers. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Voluntarily left Law Enforcement |
6 |
36 |
Failed to qualify for Worker (Citizen). |
6 |
36 |
Became a Drifter (Barbarian). |