Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Imperial trade restrictions force Cassandra May out of business. |
3 |
20 |
Became a Scout (Surveyor). |
3 |
23 |
Good fortune |
4 |
24 |
Continued as Scout (Surveyor). |
4 |
27 |
Cassandra May have no idea what happened to Cassandra May – they found Cassandra May's ship drifting on the fringes of friendly space. |
5 |
27 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
A sudden war destroys Cassandra May's trade routes and contacts, forcing Cassandra May to flee that region of space. |
6 |
33 |
Gain rebels as Enemy |
7 |
33 |
Became a Drifter (Barbarian). |
7 |
36 |
Attempted a risky adventure and was injured. |
7 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
37 |
Continued as Drifter (Barbarian). |
8 |
39 |
Cassandra May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |