Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Charlie Clarke is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
21 |
Became a Scout (Explorer). |
2 |
22 |
When dealing with an alien race, Charlie Clarke botch an opportunity to gather extra intelligence about them. |
2 |
22 |
Charlie Clarke's ship is damaged, and Charlie Clarke have to hitch-hike Charlie Clarke's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
25 |
Voluntarily left Explorer |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Forced to muster out. |