Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Claire Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A good deal ensures Claire Duffey is living the high life for a few years. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Gained a contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Entertainer (Artist). |
5 |
37 |
Find an Alien Artifact. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
39 |
One of Claire Duffey's pieces of art is stolen, and the investigation brings Claire Duffey into the criminal underworld. |
6 |
41 |
Promoted to Entertainer (Artist) rank 1. |