Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Law Enforcement (Agent). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Suffer from a life-threatening illness. |
3 |
27 |
Became a Entertainer (Artist). |
3 |
29 |
Claire Ibbett is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
31 |
Attempted a risky adventure and was sent to prison. |
5 |
33 |
Became a Prisoner (Inmate). |
5 |
36 |
Vocational Training. |
5 |
37 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
37 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
40 |
Hire a new lawyer. |
6 |
41 |
Promoted to Prisoner (Fixer) rank 2. |