Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Good fortune |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Switched to Agent (Corporate Agent). |
6 |
37 |
Given specialist training in vehicles. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1. |