Claribel Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 41 F 8 (0) 10 (1) 1 (-2) 4 (-1) 8 (0) 9 (1)8A1489
Chatty, Successful
 
Skills
Art (Creative) 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Investigate 0
Medic 2
Persuade 1
Science (Social Sciences) 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 02
Scholar Physician 02
Believer Holy Warrior Hopeful01
Entertainer Performer 11
 
Name Type Affinity Enmity Power Influence Species
Sim Bramer Enemy 0 3 2 1 Sylean (M/18)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 22 Make a breakthrough in Claribel Rule's field.
2 22 Continued as Scholar (Scientist).
2 23 Moved to a new world.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Physician) with previous rank.
3 27 Entangled in a bureaucratic or legal morass that distracts Claribel Rule from Claribel Rule's work.
4 30 Continued as Scholar (Physician).
4 34 An expedition or voyage goes wrong, leaving Claribel Rule stranded in the wilderness.
5 34 Became a Believer (Holy Warrior) with the new title Hopeful.
5 37 Claribel Rule aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 37 Became a Entertainer (Performer).
6 39 Good fortune
6 41 Promoted to Entertainer (Performer) rank 1.
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