Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Clemmie Wilson's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A sudden war destroys Clemmie Wilson's trade routes and contacts, forcing Clemmie Wilson to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
37 |
Became a Citizen (Worker). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |