Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Cordie Atkins learn something Cordie Atkins should not have – a corporate secret, a political scandal – which Cordie Atkins can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Scarred. Owe 1,250 for medical bills. |
3 |
26 |
Voluntarily left Corporate |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
A series of bad deals and decisions force Cordie Atkins into bankruptcy. Cordie Atkins salvages what Cordie Atkins can. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Gain Enemy if Cordie Atkins don't already have one. |