Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Expand the field of Athletics (Strength), but gain a Rival in Courtney Sheils's former tutor. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Corporate (Citizen). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Suffer from a life-threatening illness. |
3 |
28 |
Failed to qualify for Artist (Entertainer). |
3 |
28 |
Switched to Drifter (Barbarian). |
3 |
32 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
33 |
Find valuable salvage. |
4 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Courtney Sheils's Contacts or Allies betrays Courtney Sheils, ending Courtney Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Cavalry) with the new title Private. |
6 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
39 |
Gain rebels as Enemy |