Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Daphne Babington's Contacts or Allies betrays Daphne Babington, ending Daphne Babington's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
33 |
Gain a contact outside of normal circles. |
5 |
35 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
35 |
Continued as Psion (Psi-Warrrior). |
6 |
39 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |