Crewman Delma Long  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 41 F 3 (-1) 8 (0) 2 (-2) 7 (0) 11 (1) 5 (-1)3827B5
Authoritarian, Maniacal
 
Skills
Art (Presentation) 0
Athletics (Strength) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Heavy Weapons 0
Language 0
Melee (Striking) 1
Melee (Unarmed) 1
Stealth 2
Streetwise 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine02
Rogue Thief 13
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Bethel Knight Enemy 0 4 4 1 Ziadd (F/17)
Ira Kinghead Ally 4 0 3 2 Sydite (F/24)
Herbert Baldry Contact 3 1 3 1 Ziadd (M/12)
 
Term Age History
1 18 Became a Marine (Star Marine) with the new title Marine.
1 22 On the front lines of a planetary assault and occupation.
2 22 Continued as Marine (Star Marine).
2 25 A mission goes wrong; Delma Long and several others are captured and mistreated by the enemy. Gain Delma Long's jailer as an Enemy.
3 25 Became a Rogue (Thief).
3 28 A crime lord considers Delma Long his protégé.
3 29 Promoted to Rogue (Thief) rank 1.
4 29 Continued as Rogue (Thief).
4 33 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5 33 Continued as Rogue (Thief).
5 36 A job goes wrong, forcing Delma Long to flee off-planet.
6 36 Failed to qualify for Physician (Scholar).
6 36 Submitted to the draft.
6 36 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Make an unexpected connection outside Delma Long's normal circles. Gain a Contact.
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