Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Delpha Sim left the community. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Delpha Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Imperial trade restrictions force Delpha Sim out of business. |
4 |
24 |
Became a Entertainer (Performer). |
4 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
28 |
Continued as Entertainer (Performer). |
5 |
31 |
Gained a contact. |
5 |
32 |
Promoted to Entertainer (Performer) rank 1. |
6 |
32 |
Continued as Entertainer (Performer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
37 |
Works is especially well received and popular, making Delpha Sim a minor celebrity |