Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Delphia Peck come into conflict with a splinter group Delphia Peck's own religion which maintains Delphia Peck's version is the wrong one. Gain 2 Rivals. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
Severely injured. Owe 20,000 for medical bills. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Gain Enemy if Delphia Peck don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
37 |
A job goes wrong, forcing Delphia Peck to flee off-planet. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |