Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Dicie Mills gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Returned to Citizen (Worker). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Dicie Mills's Contacts or Allies betrays Dicie Mills, ending Dicie Mills's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Dicie Mills come into conflict with a splinter group Dicie Mills's own religion which maintains Dicie Mills's version is the wrong one. Gain 1 Rivals. |